The Nintendo Switch in Japan offers the cloud gaming future with a sneak peek
Their demo played Assassin’s Creed Odyssey
By Daniel Su | Jan 2nd , 2020
Google’s announcement of its Stadia platform is the strongest statement of intent yet from a company with the resources to be a major cloud gaming player, while Microsoft’s xCloud service is set to be revealed soon. The cloud gaming hype has risen and fallen for cloud gaming a few times in the past, but it’s never been hotter than right now.
The typical questions over internet bandwidth requirements and usual business models remain, of course. Google isn’t mention to anyone what or how consumer will pay for games on Stadia platform via cloud. Many potential buying consumers still prefer to buy physical disk copy of the games over the digital downloads via cloud, too, even if they’re lucky enough for internet speeds or caps not to be an issue. And particularly in the United States, with its big a continent and distributed population, slow internet connectivity can definitely still be an issue.But it’s not like this technology is out of reach everywhere.
While in Japan or Korea, where ultra-fast internet access is found everywhere, and typical consumer can played of different kinds of the big-brand name AAA games that run entirely on the cloud.
This has been going on for a while — Square Enix launched a streaming version of Final Fantasy XIII for the Apple iPhone back in 2015, for example. And now, game publishers in Japan are beginning to pair cloud gaming tech with what could be its perfect device.
The Nintendo Switch gaming device does not have enough power to run many recent high-end games on its own hardware, but it is a self-contained portable system with all of the controls you’d expect to find on a full-sized console controller such as Sony PS4 or X-BOX with Wi-Fi at home.
Game developer Capcom was the first to stream a AAA game to the Nintendo Switch with a version of game such as Resident Evil 7 back in last May 2018, but that was well over a year after the game originally hit shelves.
The biggest release so far is Ubisoft’s Assassin’s Creed Odyssey, which hit the Nintendo Switch eShop in Japan on the same day as retailers started selling their SONY PS4 and Microsoft Xbox One copies — giving players a rare chance to experience a AAA game for the first time via streaming technology.
Please noted that It’s worth noting that Assassin’s Creed Odyssey was also the title used for Google’s Project Stream test last year, suggesting that Ubisoft is particularly open to bringing its games to streaming platforms.
Both game Odyssey and Resident Evil 7 can run on Taiwanese company Ubitus’ GameCloud streaming technology; Ubitus has been around in Japan for a while, originally launching a cloud version of Dreamcast classic Sonic Adventure for NTT Docomo in 2011.
With the popularity of the Nintendo Switch and the prevalence of high-speed internet via fiber network in Japan or Korea, this should be as close to a best-case scenario for game streaming as yet exists. So, with Google Stadia and Microsoft xCloud appear as a shadowy form, we decided to play the game called Assassin’s Creed Odyssey and see where the current state of the art is at.
The cloud gaming can benefits for a system like the Nintendo Switch is obvious. There’s not a possible way the gaming mobile device system’s mobile-class hardware could render software like Odyssey with anything close to the fidelity of a Sony PS4, and the large 45GB to 50GB game wouldn’t even fit on a Switch game card or its internal tiny storage via micro SD card.
On the other hand, consumer could make the case that the Cloud Gaming version of Assassin’s Creed Odyssey is the best-looking game on the Nintendo Switch.
The biggest happening unexpectedly was how fast responsive the game felt to the gamer. The game called Assassin’s Creed isn’t exactly like the Street Fighter III, but its combat system is fast enough that any unpredictable lag would make the game unplayable. And yet that hasn’t been a problem for me.
By Japanese standards, typical small home internet setup isn’t impressive which many consumer in Japan can have a 100Mbps fiber-optic connection and many of the Google Wifi access points home router but playing the game Odyssey on the Nintendo Switch feels about as good as a Sony PS3 game with occasionally uneven frame pacing. Which is to say that while we wouldn’t want to play something like Sekiro: Shadows Die Twice this way.
Regardless of how, game developer Ubitus seems to have prioritized that responsiveness over higher image quality, even more so than other cloud gaming platforms.
Sometimes Odyssey looks great, but in dark scenes, or when you’re moving quickly, or when there’s a lot of foliage — the same moments that would likely pose problems for a typical online streaming video, in other words the quality breaks down.
The colors also look oddly flat throughout. And you’ll need to make sure you’re close to your router, because even typical wifi router with mesh network function met its match in the Nintendo Switch’s is well known weak Wi-Fi performance when typical gamer tried to play on it.
On the Nintendo Switch’s Poor image quality isn’t unheard of, of course. too Many to be counted games from Doom to Xenoblade Chronicles 2 progress can reduce their display resolution to maintain performance, sometimes with alarmingly bad with unable to perceive clear results. The game Assassin’s Creed Odyssey usually looks better than those cases, particularly when played in handheld mode, because the source visuals are clearly of high quality and the perceptible resolution doesn’t drop as low. But it just feels strange to play at first — it’s like you’re in control of a live streaming video platform called Twitch stream rather than a game that’s being generated in front of your eyes.
Still, it is cannot be denied as cool to have a portable gaming version of Assassin’s Creed Odyssey game that consumer can play at home.
Many gamer wouldn’t buy it over the MAC and PC or typical console versions themselves, but for people that only have a Nintendo Switch, Many gamer will not think it’d be a terrible purchase… except that the pricing is just insane. .
The cloud-based version of the game sells for the standard game version’s MSRP of USD $80 in Japan, and that doesn’t even mean you own it — that one-off price just gets consumer 24 months of access.We are not sure if Nintendo Switch typical owner that would be fine with this price structure for an expensive game that requires a good internet connection and comes with a 24 months on the expiry period.
It’s possible that there are Nintendo Switch-only owners who are specifically very interested in this one game and would rather check it out than buy a Microsoft X-BOX or Sony PS4, but we feel like most people who are specifically interested in the game such as Assassin’s Creed should probably just buy a Microsoft X-BOX or Sony PS4. The major benefit of cloud gaming is that you don’t have to buy expensive gaming hardware; which we are not sure many consumers will be cause to move slowly by high prices to rent the gaming software via cloud platform.
The Game Assassin’s Creed Odyssey’s cloud gaming version feels like a technical achievement; at times, many gamer will even forgot that the game wasn’t running on local hardware.
The impressive is how low latency the gaming experience, the image quality seems fixable in the short term, and overall many gamer could definitely see themselves checking out games over the cloud gaming platform at least on a gaming trial basis. But there’s no way we could recommend gamer to buy a full-price streaming-only game that disintegrating automatically after 24 months, however it is a good on the technology side.
The collaboration between Ubisoft with Nintendo which game developer Ubitus has achieved in Japan region, it’s hard for us to question the long-term potential of cloud gaming, at least for some titles.
We also believe that Google and Microsoft have the technical skill to make their services work for a significant gaming audience. The hard part will be figuring out what price is worth paying for the consumer or gamer to play via cloud platform.